TankHigh defense and HP, protects the team with Taunt ability
HealerSupports the team with healing and buffs
MageHigh damage magic caster with AOE abilities
RogueFast attacks and high single target damage
Keystones can provide you with a 2nd ability for your character. Learn More
Runes can upgrade your base ability to make it scale incredibly well. Learn More
Description: Taunts all enemies for 5 seconds, forcing them to attack the Tank. Grants +10 flat defense + 2% of total defense during taunt.
Mana Cost: 0 (Automatic when available)
Cooldown: Automatic - triggers when all enemies aggro-ed
Rune Scaling: +50% per tier (Tier 1: +10โ+15 def, Tier 5: +10โ+20 def)
Healer - HealDescription: Heals an injured ally for 5% of target max HP + (Bonus Mana ร 0.4) + 10 flat HP.
Base Effect: 5% max HP + (Bonus Mana ร 0.4) + 10
Mana Cost: 0 (Automatic when available)
Cooldown: Automatic - triggers when ally below full HP
Rune Scaling: +15% effectiveness per tier (affects both % and mana scaling)
Mage - FireballDescription: Blasts all enemies for 80% attack damage each (AOE).
Base Damage: 80% attack damage (AOE)
Mana Cost: 0 (Automatic when available)
Cooldown: Automatic - triggers when multiple enemies present
Rune Scaling: +30% damage per tier (Tier 1: 104%, Tier 5: 200%)
Rogue - Double StrikeDescription: Strikes twice, dealing 150% total attack damage.
Base Damage: 150% attack damage
Mana Cost: 0 (Automatic when available)
Cooldown: Automatic - triggers on attacks
Rune Scaling: +30% damage per tier (Tier 1: 195%, Tier 5: 300%)
Example - Fireball with Runes:
See the Runes Section for complete tier-by-tier values for all abilities.
Keystones provide your character with a powerful secondary ability. They are obtained from Vault Boss Fights.
Keystones can be equipped immediately - no skill tree nodes required! Just equip them in the Keystone equipment slot.
Grants ability: Invulnerability
Description: Become immune to all damage for 3 seconds
Cooldown: 55 seconds
Mana Cost: 40
1-4 random stats based on keystone rarity (Common=1, Uncommon=2, Rare=3, Epic/Legendary=4)
Grants ability: Blood Frenzy
Description: Sacrifice 30% current HP to gain +100% attack speed and +50% lifesteal for 8 seconds
Cooldown: 40 seconds
Mana Cost: 40
Same stat pool as Warden's Aegis (1-4 random stats based on rarity)
Grants ability: Seismic Slam
Description: Slam the ground, stunning all enemies for 2.5 seconds and reducing their attack by 40% for 5 seconds
Cooldown: 45 seconds
Mana Cost: 40
Same stat pool as Warden's Aegis (1-4 random stats based on rarity)
Grants ability: Mana Feed
Description: Restore 50% max mana to lowest mana ally
Cooldown: 25 seconds
Mana Cost: 40
Same stat pool as Tank keystones (1-4 random stats based on rarity)
Grants ability: Sacrificial Surge
Description: Convert 40% of your current HP into healing, distributing it equally among all allies (heals for 200% of HP sacrificed)
Cooldown: 30 seconds
Mana Cost: 40
Same stat pool as Tank keystones (1-4 random stats based on rarity)
Grants ability: Resurrection
Description: Revive the most recently fallen ally with 40% HP and 30% mana
Cooldown: 45 seconds
Mana Cost: 40
Same stat pool as Tank keystones (1-4 random stats based on rarity)
Grants ability: Blizzard
Description: Freeze all enemies for 2s + deal 120% attack damage
Cooldown: 40 seconds
Mana Cost: 40
Same stat pool as Tank keystones (1-4 random stats based on rarity)
Grants ability: Void Surge
Description: Next 5 attacks ignore 100% of enemy defense and have +50% crit chance (costs 15% max mana per attack)
Cooldown: 35 seconds
Mana Cost: 40
Same stat pool as Tank keystones (1-4 random stats based on rarity)
Grants ability: Temporal Rewind
Description: Reset all party cooldowns and restore 25% HP to all allies
Cooldown: 85 seconds
Mana Cost: 40
Same stat pool as Tank keystones (1-4 random stats based on rarity)
Grants ability: Cripple
Description: Deal 150% attack damage + reduce enemy defense by 20 for 5s
Cooldown: 25 seconds
Mana Cost: 40
Same stat pool as Tank keystones (1-4 random stats based on rarity)
Grants ability: Shadow Step
Description: Next 3 attacks deal +120% damage and heal you for 50% of damage dealt
Cooldown: 30 seconds
Mana Cost: 40
Same stat pool as Tank keystones (1-4 random stats based on rarity)
Grants ability: Toxic Cascade
Description: Your attacks poison the target for 10s, dealing 40% of your attack as damage per second (stacks 3x, -15% enemy attack speed)
Cooldown: 20 seconds
Mana Cost: 40
Same stat pool as Tank keystones (1-4 random stats based on rarity)
Runes upgrade your base abilities or provide stat bonuses. They are obtained from Rune Trial Boss Fights.
Runes require Rune Slot nodes! You must unlock Rune Slot nodes in the Skill Tree to equip runes. Without unlocking these nodes, you cannot use any runes (Ability or Stat).
Each Rune Slot node unlocks 1 slot. You can have up to 5 Rune Slots per character.
Drop Rate: 40% of all rune drops
Taunt (Tank Ability Rune)| Tier | Effect | Sell Price |
|---|---|---|
| Tier 1 (Advanced) | Taunt grants +15 flat defense (base: +10) | 200 gold |
| Tier 2 (Expert) | Taunt grants +20 flat defense | 400 gold |
| Tier 3 (Elite) | Taunt grants +25 flat defense | 600 gold |
| Tier 4 (Master) | Taunt grants +30 flat defense | 800 gold |
| Tier 5 (Grandmaster) | Taunt grants +35 flat defense | 1000 gold |
Heal (Healer Ability Rune)| Tier | Effect | Sell Price |
|---|---|---|
| Tier 1 (Advanced) | Heals 5.75% max HP + (Bonus Mana ร 0.5) + 10 (base: 5% + ร 0.4) | 200 gold |
| Tier 2 (Expert) | Heals 6.5% max HP + (Bonus Mana ร 0.6) + 10 | 400 gold |
| Tier 3 (Elite) | Heals 7.25% max HP + (Bonus Mana ร 0.7) + 10 | 600 gold |
| Tier 4 (Master) | Heals 8% max HP + (Bonus Mana ร 0.8) + 10 | 800 gold |
| Tier 5 (Grandmaster) | Heals 8.75% max HP + (Bonus Mana ร 0.9) + 10 | 1000 gold |
Fireball (Mage Ability Rune)| Tier | Effect | Sell Price |
|---|---|---|
| Tier 1 (Advanced) | Fireball deals 104% attack damage AOE (base: 80%) | 200 gold |
| Tier 2 (Expert) | Fireball deals 128% attack damage AOE | 400 gold |
| Tier 3 (Elite) | Fireball deals 152% attack damage AOE | 600 gold |
| Tier 4 (Master) | Fireball deals 176% attack damage AOE | 800 gold |
| Tier 5 (Grandmaster) | Fireball deals 200% attack damage AOE | 1000 gold |
Double Strike (Rogue Ability Rune)| Tier | Effect | Sell Price |
|---|---|---|
| Tier 1 (Advanced) | Double Strike deals 195% attack damage (base: 150%) | 200 gold |
| Tier 2 (Expert) | Double Strike deals 240% attack damage | 400 gold |
| Tier 3 (Elite) | Double Strike deals 285% attack damage | 600 gold |
| Tier 4 (Master) | Double Strike deals 330% attack damage | 800 gold |
| Tier 5 (Grandmaster) | Double Strike deals 375% attack damage | 1000 gold |
Drop Rate: 60% of all rune drops
| Rune Name | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| โ๏ธ Rune of Attack | +4% Attack | +8% Attack | +12% Attack | +16% Attack | +20% Attack |
| โก Rune of Attack Speed | +1% Attack Speed | +2% Attack Speed | +3% Attack Speed | +4% Attack Speed | +5% Attack Speed |
| ๐ก๏ธ Rune of Defense | +4% Defense | +8% Defense | +12% Defense | +16% Defense | +20% Defense |
| ๐ฅ Rune of Crit | +2% Crit Chance +5% Crit Damage |
+4% Crit Chance +10% Crit Damage |
+6% Crit Chance +15% Crit Damage |
+8% Crit Chance +20% Crit Damage |
+10% Crit Chance +25% Crit Damage |
| ๐จ Rune of Dodge | +3% Dodge | +6% Dodge | +9% Dodge | +12% Dodge | +15% Dodge |
| ๐ฉธ Rune of Lifesteal | +3% Lifesteal | +6% Lifesteal | +9% Lifesteal | +12% Lifesteal | +15% Lifesteal |
| โฑ๏ธ Rune of Time (CDR) | +3% CDR | +6% CDR | +9% CDR | +12% CDR | +15% CDR |
| โค๏ธ Rune of Health | +4% HP | +8% HP | +12% HP | +16% HP | +20% HP |
| ๐ Rune of Mana | +4% Mana | +8% Mana | +12% Mana | +16% Mana | +20% Mana |
Sell Prices: All runes sell for Tier ร 200 gold (T1 = 200g, T2 = 400g, T3 = 600g, T4 = 800g, T5 = 1000g)
Defense Reduction Formula:
Damage Reduction % = Defense รท (Defense + 100)
Actual Damage = Base Damage ร (1 - Damage Reduction %)
This creates diminishing returns - each point of defense is slightly less effective than the last.
| Defense | Damage Reduction | Damage Taken |
|---|---|---|
| 0 | 0% | 100% |
| 25 | 20% | 80% |
| 50 | 33.3% | 66.7% |
| 100 | 50% | 50% |
| 200 | 66.7% | 33.3% |
| 400 | 80% | 20% |
| 900 | 90% | 10% |
Critical Hit Damage = Normal Damage ร (Crit Damage % รท 100)
Example: With 200% Crit Damage, a critical hit deals 2ร normal damage.
When an attack is dodged, it deals 0 damage and displays "DODGE"
Dodge chance is rolled before damage calculation
Lifesteal heals you for a percentage of damage dealt
Example: 10% Lifesteal on a 1,000 damage hit heals 100 HP
HP Regen: Restores HP between dungeon rooms
Mana Regen: Restores Mana per second during combat
How to Access: Press K to open the Skill Tree
Skill Points: Earn 1 skill point per character level (shared across all characters)
Each character has their own skill tree - allocate nodes separately for Tank, Healer, Mage, and Rogue
YOU MUST UNLOCK RUNE SLOT NODES TO USE ABILITY RUNES!
Rune Slots Required: To equip an Ability Rune (Taunt, Heal, Fireball, Double Strike), you MUST first allocate a Rune Slot Node in your character's skill tree.
Location: Each of the 5 branches has 1 Rune Slot node at the end of the middle path (red keystone-sized node)
Total Available: 5 Rune Slot nodes per character (one per branch)
Stat Runes: Stat Runes (Attack, Defense, Crit, etc.) do NOT require Rune Slot nodes - they can be equipped freely
Each character has a skill tree with 5 branches radiating from a center start node. Each branch has 3 paths that fork partway through.
| Branch | Theme | Focus Stats |
|---|---|---|
| Branch 0 (Top) | Balanced/Tank | HP, Defense, Dodge |
| Branch 1 (Top-Right) | Attack/DPS | Attack, Attack Speed |
| Branch 2 (Bottom-Right) | Speed/Crit | Crit Chance, Crit Damage, Attack Speed |
| Branch 3 (Bottom-Left) | Defense/HP | HP, Defense, HP Regen |
| Branch 4 (Top-Left) | Magic/Utility | Mana, Mana Regen, CDR |
Cost: 1 skill point each
Location: First tier of each branch (5 nodes close to center)
| Stat Bonus | Examples |
|---|---|
| +0.5% Dodge | Small defensive/offensive boosts |
| +5 HP | |
| +1 Attack | |
| +1 Defense | |
| +5 Mana |
Cost: 1 skill point each
Location: Second tier of each branch, after small nodes
| Stat Bonus |
|---|
| +2% Attack Speed |
| +5 Attack |
| +25 HP |
| +2.5 Defense |
| +25 Mana |
| +2% Mana Regen |
| +2% HP Regen |
| +3% Lifesteal |
| +2% CDR |
| +1% Dodge |
Cost: 1 skill point each
Location: Third tier - powerful nodes with high stats or dual-stat combos
| Stat Bonus |
|---|
| +5% Crit Chance & +6% Crit Damage |
| +100 HP & +10 Defense |
| +100 Mana & +5% Mana Regen |
| +10 Attack & +5% Attack Speed |
| +250 HP |
| +20 Defense |
| +5% Dodge |
| +35 Attack |
| +25% Crit Damage |
| +10% Crit Chance |
| +10% CDR |
| +8% Lifesteal & +8% Attack Speed |
Cost: 1 skill point each
Location: End of the middle path in each branch (one per branch, 5 total)
Effect: Unlocks 1 Rune Slot - Required to equip Ability Runes!
Important: You can allocate all 5 Rune Slot nodes to have 5 total rune slots per character.
Ability Runes (Taunt/Heal/Fireball/Double Strike) require Rune Slots - you must unlock these nodes to use them!
Stat Runes (Attack, Defense, Crit, HP, Mana, etc.) do NOT require Rune Slots - they can be equipped freely without unlocking any skill tree nodes!
Keystones can be equipped immediately in their own separate equipment slot - no skill tree nodes required!
Cost: 1 skill point each
Location: At the very end of certain branches
Effect: Gain bonus stats per Epic+ item equipped
| Node Name | Effect |
|---|---|
| Defensive Mastery | +5 Defense per Epic+ Item equipped |
| Offensive Mastery | +5 Attack per Epic+ Item equipped |
| Critical Mastery | +5% Crit Damage per Epic+ Item equipped |
| Vitality Mastery | +25 HP per Epic+ Item equipped |
| Arcane Mastery | +25 Mana per Epic+ Item equipped |
To unlock a Rune Slot for Ability Runes:
Total: 12 skill points to unlock your first Rune Slot
Each additional Rune Slot requires a similar path down another branch.
Class: Rogue only
Main Stats: Attack, Attack Speed
Can roll: Attack, Attack Speed, Crit Chance, Lifesteal
Class: Tank only
Main Stats: Attack, HP, Defense
Can roll: Attack, HP, Defense, Lifesteal
Class: Mage only
Main Stats: Attack, Mana Regen, CDR
Can roll: Attack, Mana Regen, Crit Chance, CDR
Class: Healer only
Main Stats: Attack, Mana, Mana Regen, CDR
Can roll: Attack, Mana, Mana Regen, CDR
Primary source of Defense
Can roll: Defense, HP, Mana, Dodge
Defensive gear
Can roll: Defense, HP, Mana, CDR
Combat gear
Can roll: Attack, Attack Speed, HP, Defense
Utility gear
Can roll: Attack Speed, HP, Defense, Dodge
Accessory - defensive focus
Can roll: HP, Defense, Lifesteal, HP Regen
Accessory - versatile stats
Can roll: Attack, HP, Crit Damage, Mana Regen
Accessories - 2 ring slots
Can roll: Attack, Attack Speed, Crit Chance, Crit Damage
| Rarity | Color | Description |
|---|---|---|
| Common | โช Gray | A piece of gear with 1 stat |
| Uncommon | ๐ข Green | A piece of gear with 2 stats |
| Rare | ๐ต Blue | A piece of gear with 3 stats |
| Epic | ๐ฃ Purple | A piece of gear with 4 stats |
| Legendary | ๐ Orange | A piece of gear with 4 stats with perfect 100% rolls |
| Mythic | ๐ด Pink/Red | A piece of gear with 1-3 stats with perfect 100% rolls (1-3) with 200% rolls (4 stats total). Only drops from Treasure Guardian (0.1% chance), Vault Lvl 20, Rune Trial Tier 5 (0.1% chance), and Mythic Chests (0.1% chance) |
| Perfect Mythic | ๐ด Pink/Red | A piece of gear with perfect 200% rolls on every stat (4 stats total) |
Some skill tree nodes provide bonuses based on how many Epic+ items you have equipped:
Note: Epic, Legendary, and Mythic items all count toward these bonuses
Dungeons contain enemies that drop gear and resources. Floors scale from 1 to 100.
Everfall: Forest/Nature dungeon
Special: HP-focused: +15% HP, -15% Attack (Tanky but weaker offense)
Enemy Types:
Stoneforge: Fire/Forge dungeon
Special: Attack-focused: +15% Attack, -15% HP (Hard hitters but more fragile)
Enemy Types:
Umbral Depths: Shadow/Void dungeon
Special: Numbers-focused: +2 to +5 enemies, -25% HP, -25% Attack (More enemies but weaker individually)
Enemy Types:
๐๏ธ Vault: Requires Vault Keys (Lvl 1-20). Enemies are 5ร harder than normal dungeons. Better loot!
๐ฎ Rune Trials: Requires Rune Trial Keys (Lvl 1-5). Unlocks after floor 45. Boss fights that drop Runes.
| Room Type | Description | Spawn Chance |
|---|---|---|
| Entrance | Starting room - always safe | 1 per dungeon |
| Normal Room | Contains enemies to fight | Most rooms |
| Treasure Room | Contains extra loot chests | 10% chance |
| โฒ Fountain of Youth | Restores HP - 1 per dungeon in random location | 1 per dungeon |
| Boss Room | Final room with boss fight | 1 per dungeon |
| Floor Range | Normal Rooms | Treasure Rooms |
|---|---|---|
| Floors 1-5 | 2-3 enemies | 1 Treasure Guardian |
| Floors 6-10 | 2-4 enemies | 2 Treasure Guardians |
| Floors 11+ | 2-5 enemies | 3 Treasure Guardians (4 at floor 61+) |
| Umbral Depths (All Floors) | +2 to +5 additional enemies | Same as above |
Formula: 50 + (Floor ร 30) + (Floorยฒ ร 1.2) + (ln(Floor+1) ร 90)
Then multiplied by enemy-specific HP multiplier and dungeon theme modifier
Then multiplied by enemy-specific Attack multiplier and dungeon theme modifier
Formula: 4 + (Floor ร 1.0) + (Floorยฒ ร 0.005)
Capped at 200, multiplied by enemy-specific Defense multiplier
| Dungeon | HP Modifier | Attack Modifier | Special |
|---|---|---|---|
| ๐๏ธ Everfall | ร1.15 (+15%) | ร0.85 (-15%) | Tanky but weaker offense |
| โ๏ธ Stoneforge | ร0.85 (-15%) | ร1.15 (+15%) | Hard hitters but more fragile |
| ๐ Umbral Depths | ร0.75 (-25%) | ร0.75 (-25%) | More enemies, weaker individually |
| Enemy | HP Mult | ATK Mult | DEF Mult | ATK Speed | Archetype |
|---|---|---|---|---|---|
| Forest Wolf | 1.0 | 0.9 | 1.0 | 1.3 | Fast |
| Bandit Cutthroat | 1.1 | 1.3 | 0.8 | 1.1 | DPS |
| Moss Boar | 1.5 | 0.7 | 1.4 | 0.7 | Tank |
| Hollow Stag | 1.0 | 1.0 | 1.0 | 1.0 | Balanced |
| Rotting Treant | 1.8 | 0.6 | 1.6 | 0.6 | Ultra Tank |
| Briar Spider | 0.7 | 1.2 | 0.7 | 1.4 | Glass Cannon |
| Fallen Scout | 0.8 | 0.8 | 0.9 | 1.2 | Weak |
| Autumn Wisp | 0.6 | 1.4 | 0.6 | 1.5 | Assassin |
| Enemy | HP Mult | ATK Mult | DEF Mult | ATK Speed | Archetype |
|---|---|---|---|---|---|
| Forge Golem | 2.0 | 0.7 | 1.8 | 0.5 | Ultra Tank |
| Ember Sprite | 0.6 | 1.5 | 0.6 | 1.6 | Assassin |
| Tunnel Rat | 0.7 | 1.0 | 0.8 | 1.4 | Fast Weak |
| Quarry Brute | 1.5 | 1.2 | 1.3 | 0.7 | Heavy Hitter |
| Anvil Guard | 1.7 | 0.8 | 1.6 | 0.6 | Defender |
| Smelter Imp | 0.9 | 1.1 | 0.9 | 1.2 | Balanced DPS |
| Oreback Beetle | 1.3 | 0.7 | 1.5 | 0.8 | Tank |
| Molten Slime | 1.0 | 0.9 | 1.0 | 0.9 | Balanced |
| Enemy | HP Mult | ATK Mult | DEF Mult | ATK Speed | Archetype |
|---|---|---|---|---|---|
| Shade | 0.8 | 1.1 | 0.8 | 1.3 | Fast |
| Gloomling | 1.0 | 0.9 | 1.1 | 1.1 | Defensive |
| Night Stalker | 1.2 | 1.3 | 0.9 | 1.2 | DPS |
| Void Mite | 0.6 | 0.8 | 0.6 | 1.5 | Swarm |
| Abyssal Leech | 1.1 | 1.0 | 1.2 | 1.0 | Balanced Tank |
| Umbral Wisp | 0.7 | 1.4 | 0.6 | 1.4 | Glass Cannon |
| Dread Bat | 0.9 | 1.1 | 0.8 | 1.3 | Fast DPS |
| Hollow Cultist | 1.4 | 0.9 | 1.4 | 0.9 | Tank |
Base Stats: HP is 6ร common enemy HP, Attack and Defense scale similarly but with boss-specific modifiers
Drop Rate: 15% per dungeon run
Opening Cost: Varies by chest level
Sell Value: Alternative to opening - sell for gold instead
Each chest drops exactly 1 random gear item at the chest's level with these rarity chances:
| Rarity | Chance |
|---|---|
| Rare | 75% |
| Epic | 20% |
| Legendary | 5% |
Note: Chests do NOT drop gold or keys. You pay gold to open them OR sell them for gold.
Drop Rate: 3% per dungeon run
Opening Cost: Varies by chest level (higher than regular chests)
Sell Value: Alternative to opening - sell for gold instead
Each mythic chest drops exactly 1 random gear item at the chest's level with these rarity chances:
| Rarity | Chance |
|---|---|
| Epic | 50% |
| Legendary | 49.9% |
| Mythic | 0.1% |
Note: Mythic chests do NOT drop gold or keys. You pay gold to open them OR sell them for gold.
Drop Chance: 10% per cleared dungeon floor
Key Levels: 1-20
Gold Reward: 200 gold per vault level
Opens the boss to the Vault Boss Fight. This rewards Keystones.
Drop Chance: 10% per cleared dungeon floor
Starts Dropping: After floor 45
Key Levels: 1-5
Recommended Floors: Tier 1 (50), Tier 2 (60), Tier 3 (70), Tier 4 (80), Tier 5 (90)
Opens the boss to the Rune Trial Boss Fight. This rewards Runes.
The Vault Boss drops Keystones and high-tier gear. Scales from Floor 1-20.
Scaling Formulas:
| Level | Boss Health | Boss Attack | Boss Defense | Hound Health | Hound Attack | Max Hounds |
|---|---|---|---|---|---|---|
| 1 | 5,000 | 5 | 12 | 120 | 3 | 4 |
| 5 | 25,000 | 25 | 60 | 600 | 15 | 4 |
| 10 | 50,000 | 50 | 120 | 1,200 | 30 | 5 |
| 15 | 75,000 | 75 | 180 | 1,800 | 45 | 6 |
| 20 | 100,000 | 100 | 240 | 2,400 | 60 | 6 |
| Item Type | Rarity | Drop Chance | Notes |
|---|---|---|---|
| Keystones | All | 100% (Guaranteed) | Always drops at least 1 Keystone |
| Gear (Lvl 1-19) | Rare | 60% | - |
| Gear (Lvl 1-19) | Epic | 30% | - |
| Gear (Lvl 1-19) | Legendary | 10% | - |
| Gear (Lvl 20 ONLY) | Rare | 59.9% | Level 20 has Mythic chance |
| Gear (Lvl 20 ONLY) | Epic | 30% | Level 20 has Mythic chance |
| Gear (Lvl 20 ONLY) | Legendary | 10% | Level 20 has Mythic chance |
| Gear (Lvl 20 ONLY) | Mythic | 0.1% | โญ ONLY at Level 20! |
| Gold | - | 100% | 200 gold per level (e.g., Lvl 10 = 2,000 gold) |
The Rune Trial Boss drops Runes to upgrade your abilities. Scales from Floor 1-5.
Scaling System: Boss stats are multiplied by the floor multiplier (e.g., Floor 3 boss has 7.5ร the stats of dungeon enemies at similar level)
| Trial Tier | Difficulty Multiplier | Recommended Floor | Gear Drop Level Range |
|---|---|---|---|
| Tier 1 | 3.5ร | 50 | 50-60 |
| Tier 2 | 5.5ร | 60 | 60-70 |
| Tier 3 | 7.5ร | 70 | 70-80 |
| Tier 4 | 9.5ร | 80 | 80-90 |
| Tier 5 | 11.6ร | 90 | 90-100 |
Rune Type Distribution: 40% Ability Runes, 60% Stat Runes
| Trial Tier | Gear Rarity: Rare | Gear Rarity: Epic | Gear Rarity: Legendary | Gear Rarity: Mythic | Rune Drops |
|---|---|---|---|---|---|
| Tier 1 | 50% | 40% | 10% | - | Guaranteed Tier 1 Runes |
| Tier 2 | 50% | 40% | 10% | - | Guaranteed Tier 2 Runes |
| Tier 3 | 50% | 40% | 10% | - | Guaranteed Tier 3 Runes |
| Tier 4 | 50% | 40% | 10% | - | Guaranteed Tier 4 Runes |
| Tier 5 | 49.9% | 40% | 10% | 0.1% | Guaranteed Tier 5 Runes |
โญ Note: Tier 5 is the ONLY Rune Trial tier with a chance for Mythic gear drops!
Pets provide passive bonuses that scale with their level. Each character has their own pet slot. Pets can be upgraded up to level 20.
How to Get Pets: Pets drop from Boss kills in specific dungeons
Drop Rates:
Max Level: 20
Note: Pets are themed by dungeon but provide their stat bonus regardless of which dungeon you're in
| Level | Cost |
|---|---|
| 1โ2 | 50,000 gold |
| 2โ3 | 200,000 gold |
| 3โ4 | 500,000 gold |
| 4โ5 | 1,000,000 gold |
| 5โ6 | 2,000,000 gold |
| 6โ7 | 5,000,000 gold |
| 7โ8 | 10,000,000 gold |
| 8โ9 | 20,000,000 gold |
| 9โ10 | 30,000,000 gold |
| 10โ11 | 40,000,000 gold |
| 11โ20 | 50,000,000 gold each |
| Pet | Rarity | Bonus Type | Base Value | Per Level | At Level 20 |
|---|---|---|---|---|---|
Plumee | Common | HP | 10 | +5 | 105 HP |
Tuffit | Common | Dodge | 1% | +1% | 20% |
Zeffi | Common | Defense | 5 | +2 | 43 |
Loofin | Common | Mana | 20 | +10 | 210 |
Flitta | Common | Attack | 1 | +1 | 20 |
Preep | Uncommon | Lifesteal | 1% | +0.5% | 10.5% |
Skibbin | Uncommon | HP | 20 | +10 | 210 |
Fandrel | Rare | Dodge | 3% | +1% | 22% |
Yuralon | Rare | Attack | 10 | +2 | 48 |
Zenth | Rare | Mana Regen | 2% | +2% | 40% |
Arvent | Epic | CDR | 5% | +1% | 24% |
Quist | Epic | Crit Damage | 5% | +2% | 43% |
Whisbit | Epic | Defense | 20 | +10 | 210 |
Siroth | Legendary | Attack | 25 | +10 | 215 |
| Pet | Rarity | Bonus Type | Base Value | Per Level | At Level 20 |
|---|---|---|---|---|---|
Crimbee | Common | Attack | 1 | +1 | 20 |
Pikkit | Common | HP | 10 | +5 | 105 |
Gritbun | Common | Dodge | 1% | +1% | 20% |
Fennix | Common | Defense | 5 | +2 | 43 |
Varnowl | Uncommon | Dodge | 1% | +0.5% | 10.5% |
Bristlepup | Uncommon | Attack | 10 | +2 | 48 |
Ignishade | Rare | Crit Damage | 5% | +2% | 43% |
Wiskit | Rare | Dodge | 3% | +1% | 22% |
Quenra | Rare | Defense | 10 | +2 | 48 |
Cindor | Rare | HP | 20 | +10 | 210 |
Solmere | Rare | Attack | 10 | +2 | 48 |
Moltara | Epic | Defense | 20 | +10 | 210 |
Braxen | Epic | HP | 20 | +10 | 210 |
Ashkara | Legendary | Attack | 25 | +10 | 215 |
| Pet | Rarity | Bonus Type | Base Value | Per Level | At Level 20 |
|---|---|---|---|---|---|
Pepple | Common | HP | 10 | +5 | 105 |
Nymbark | Rare | Dodge | 3% | +1% | 22% |
Moondra | Epic | Mana | 20 | +10 | 210 |
Typharos | Epic | Attack | 20 | +10 | 210 |